Hey, I’m Leon Zhao — a human-computer interaction researcher and engineer with a background in EECS and design (at least, that’s where I’ve landed for now).

But the 18-year-old me wouldn’t have seen this coming.

In high school, I loved both physics and art but struggled to find ways to connect them. When I started college, my dream was to work in the animation industry. I spent late nights learning Blender, crafting short films frame by frame, and eventually founded WashU’s first animation club — a space for other storytellers like me.

But along the way, I stumbled into something unexpected: I didn’t just want to animate digital worlds. I wanted to build ways to interact with them.

That curiosity led me into extended reality (XR), then to robotics, and eventually to human-computer interaction (HCI). I became fascinated by how the digital and physical could be woven together — not just through pixels, but through sensors, motors, and even sewing machines. I started building wearable systems, experimenting with haptic feedback, and exploring how embodied interfaces could change the way we live, learn, and connect.

It hasn’t always been a straight path. I entered engineering without much technical background and often felt like I was catching up. But that same uncertainty pushed me to explore, combine, and reframe — to make the technical more human, and the human more technical. I learned how to design printed circuit boards, control inverted pendulums, debug Unity errors, and — most importantly — keep storytelling at the heart of it all.

Today, I finally find myself in spaces where design and engineering meet. What ties it all together isn’t just tech — it’s care, curiosity, and a desire to make interactions more intuitive, more embodied, and more felt.

If you're building something that lives between the physical and the digital — something that needs both logic and soul — I’d love to hear about it.


Design / Motion

Photoshop

Illustrator

InDesign

After Effects

Premiere Pro

Procreate

Storyboarding

Design / Motion

Photoshop

Illustrator

InDesign

After Effects

Premiere Pro

Procreate

Storyboarding

Design / Motion

Photoshop

Illustrator

InDesign

After Effects

Premiere Pro

Procreate

Storyboarding

CAD / 3D / CG

Fusion 360

Rhino

Blender

Maya

Unity

Unreal

Substance Painter

ZBrush

CAD / 3D / CG

Fusion 360

Rhino

Blender

Maya

Unity

Unreal

Substance Painter

ZBrush

CAD / 3D / CG

Fusion 360

Rhino

Blender

Maya

Unity

Unreal

Substance Painter

ZBrush

Interaction / UX

Figma

Framer

Webflow

Adobe XD

User Research

User Testing

Microinteraction

Interaction / UX

Figma

Framer

Webflow

Adobe XD

User Research

User Testing

Microinteraction

Interaction / UX

Figma

Framer

Webflow

Adobe XD

User Research

User Testing

Microinteraction

Programming

HTML/CSS/JavaScript

Python

Java

MATLAB

Arduino

Raspberry Pi

p5.js

Processing

Programming

HTML/CSS/JavaScript

Python

Java

MATLAB

Arduino

Raspberry Pi

p5.js

Processing

Programming

HTML/CSS/JavaScript

Python

Java

MATLAB

Arduino

Raspberry Pi

p5.js

Processing

Education
Education
University of Chicago
University of Chicago

Sept 2025 – Dec 2026

Pre-Doctoral MS in Computer Science

• Advisor: Pedro Lopes

Pre-Doctoral MS in Computer Science

• Advisor: Pedro Lopes

Washington University in St. Louis
Washington University in St. Louis

Aug 2021 – May 2025

BS in Applied Science

• Majors in Systems Science & Engineering and Design

• Minors in Human-Computer Interaction and Robotics


Coursework: Robotics Dynamics and Control, Multidisciplinary Prototyping and Design, Control Systems, Sensors and Actuators, Object-Oriented Programming, Digital Fabrication, Advanced Interaction Design, UX Research Methods, Optimization, Circuits, Probability and Statistics

BS in Applied Science

• Majors in Systems Science & Engineering and Design

• Minors in Human-Computer Interaction and Robotics


Coursework: Robotics Dynamics and Control, Multidisciplinary Prototyping and Design, Control Systems, Sensors and Actuators, Object-Oriented Programming, Digital Fabrication, Advanced Interaction Design, UX Research Methods, Optimization, Circuits, Probability and Statistics

Stanford University
Stanford University

Jun – Aug 2023

Summer Session

Coursework: Computer Graphics, Client-Side Internet Technologies, Computer Organization and Systems

Summer Session

Coursework: Computer Graphics, Client-Side Internet Technologies, Computer Organization and Systems

Relevant Coursework
Relevant Coursework

Last Update: June, 2025

© Leon Zhechen Zhao 2025

Last Update: June, 2025

© Leon Zhechen Zhao 2025

Last Update: June, 2025

© Leon Zhechen Zhao 2025

Last Update: June, 2025

© Leon Zhechen Zhao 2025